In the past, it would extract this file first to a temporary directory on the disk, and then it would read from this file and load it into the RAM buffer. In the process, we have discovered some parts where RetroArch was being inefficient when loading files from compressed files (such as. Most game consoles would fall in this boat because all file I/O tends to be typically unbuffered on homebrew SDKs. Just like in version 1.9.3, we have been going back and improving code in RetroArch to improve file I/O performance, something that is very important for systems suffering from slow disk storage. Additionally, it’s possible to run RetroArch at 720p now on a PSTV if you use the Sharpscale plugin. There were some issues with RetroArch on PlayStation TV devices which should now be resolved. In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store! Release notesīe sure to also read our Libretro Cores Progress Report – lots of work has gone into all of the various cores that are maintained (either by us or elsewhere), and it’d be a shame if the work goes unnoticed. If you’d like to show your support, consider donating to us. This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love with our users. The next version of Lakka (with an updated RetroArch 1.9.4 version) is scheduled to be released a week from today. If you’d like to learn more about upcoming releases, please consult our roadmap here. There are no real changes for other platforms. If you are using RetroArch on a PS Vita, we highly recommend you redownload the stable again. Specifically this fixes a bunch of regressions in the Vita port which unfortunately snuck into the initial 1.9.4 version. EDIT/UPDATE : We have pushed a new 1.9.4 version.
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